A downloadable game for Windows

Download NowName your own price

Destroy the enemy cannon before they destroy you!

You are in control of a cannon. Load it, aim it, shoot it! Your target is the enemy cannon at the other side of the map. 

This game has only been tested on HTC Vive. 

Future Ideas

  • Multiplayer
    • 1 vs 1
    • Crew vs crew
  • Multiple maps
  • Different types of cannons.
  • Destructible environment
  • Upgradable/customizable cannons
  • Customizable character (multiplayer)

DISCLAIMER: This is a prototype! Do not expect a full game.


Download NowName your own price

Click download now to get access to the following files:

bang-bang-vr-win.zip 1 GB
Version 1


Log in with itch.io to leave a comment.


This is a great start so far! 

I think this could be a fun little game with multiplayer support. I made a Youtube video of 3 free VR games from itch.io this game is right at the start of the video here:

Thank you for playing Bang Bang VR! I enjoyed watching your video and I am pleased you enjoyed the game! Multiplayer support is indeed on top of my list.


Multiplayer sounds great! You know I was watching myself play here and realized it would nice to also have smooth locomation, perhaps that's in there I can't remember.

Also a couple other comments:

Multiplayer would be cool to be able to play against multiple players rather than just one, maybe that's planned.

When a level starts I think the cannon was lined up pretty straight sometimes, maybe it should be a bit randomized for left/right.

Thank you for all the feedback! 

I'm definitely thinking about multi crews versus each other for multiplayer. Maybe even full civil war style with 2 armies against each other. I will basically leave it up to the player to decide how they want to play. Once multiplayer is in, it is not so hard to have more or less players.

I will also put different styles of locomotion in there. Probably as an option in the menu for you to choose.

The random rotation offset is also a good one. It's on the list. 

Again, thank you for the feedback.